Tzolk'in: The Mayan Calendar
 
Tzolk'in: The Mayan Calendar
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
  
  During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
            Player Count
        
          2
                              -
                   
          4
      
          Playing Time
        
          
                  90
      
          Age
        
            13
      
          Year Released
        
            2012
      
            Designers
          
            Daniele Tascini, Simone Luciani
        
            Publishers
          
            Zacatrus, Rio Grande Games, Rebel Sp. z o.o., One Moment Games, MINDOK, Lex Games, IELLO, Hobby Japan, Heidelberger Spieleverlag, The Game Master BV, GaGa Games, DiceTree Games, Devir, Cranio Creations, Czech Games Edition
        
            Board Game Category
          
            Ancient, Civilization, Economic, Farming, Mythology
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